Dimension Door, Misty Step, and Teleportation are great spells in this category. There are actually a pretty decent number of Conjuration spells that are specifically for combat control! Teleportation is critical in late game Dungeons & Dragons, and to get there you need to learn some Conjuration magic. They are perfect for soaking up damage or even dealing a lot of it! Entangling spells, like Entangle or Web, will help you control combat. Summons are creatures that the caster controls that join combat for a limited amount of time. Important spells from this school include the Summoning spells tree, Entangling effects, Teleportation, and a wide variety of damaging effects. However, and perhaps more importantly, it is the school of creation if there’s magic that summons or constructs something, it’s in the Conjuration school. This school is responsible for the summoning spells and high-damage single target effects. There are a ton of other abjuration spells, though! Use them to protect your party, protect your camp, or protect your AC! ConjurationĬonjuration is arguably the second most aggressive spell school. You can also put those buffs on your allies to keep them in front of you long enough to weave your spells! Against dragons, spells like Protection from Energy can absorb a ton of damage, enough to keep you alive for a long time. Spells like Mage Armor and Shield will keep your AC high enough to block projectiles or melee attacks. Banishment is a unique spell that takes an enemy entirely out of combat for a while, which is great for isolating important targets.Ībjuration is a critical school for protecting your Wizard as well.
Counterspell and Dispel Magic are both important for destroying powerful magic from bosses or dangerous creatures. The Protection spells, like Protection from Evil and Good, are perfect counters to specific combats, and thus critical for a highly prepared magic user. Some critical Abjuration spells to know about include the Protection spells, Counterspell, the Dispel Magic series, and Banishment. If your Wizard wants to be a potent anti-caster, then they should probably try to find Abjuration spells. Abjuration spells are primarily used for protection, self-buffing, and counterspelling. This is the most defensive school of magic. They have a wide range of abilities, and these descriptions only scratch the surface of what this magic is able to handle. These schools are Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, and Transmutation. Players must choose an Arcane Tradition for their wizard character at second level, each of which represents one of the eight schools of magic: abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy and transmutation.There are 8 total schools of magic in D&D 5E. Are evocation wizards good?Įvocation Wizards may not be the most powerful subclass for Wizards, but they do have access to a number of spells that, depending on build choices, have amazing potential to wreak the kind of havoc that keeps allies safe and enemies quaking. They have the largest spell list and it cover a larger range of abilities than any other class’s. Wizards are most definitely the most versatile class in 5e. After racial stat increase, I’d try to have 16 Int, 14+ Con and Dex, and a minimum of 10 wisdom.
They do give you stuff, like carrying capacity and higher social skill bonuses, but other member of your groups may be naturally better at these.